projects/buzzrush
Mobile Apps#1488 BY REVENUE
BuzzRush

BuzzRush

· Jun 2025· via revenuecat
$1K
Revenue · 30d
$6K
Total lifetime
$15K
Est. ARR
100%
Profit margin
Revenue trend
JUN 19
start
JUN 22
JUN 29
5.6%
JUL 6
7.0%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://apps.apple.com/app/id6748861043
BuzzRush
REVENUE VERIFIED
Top ranked

About BuzzRush

BuzzRush is a party game app designed to enhance social gatherings by offering a variety of fun and engaging game modes. Users can choose from options such as Casual Fun, Bold, Never Have I Ever, Most Likely To, and Random Questions, catering to different moods and social settings. The app encourages interaction among friends, making it suitable for house parties, road trips, sleepovers, and game nights.

VibeCrowd AI
Investment companion
AI analysis
A small, revenue-stage mobile drinking-game app bringing in $1,225 in the last 30 days with $877 MRR, 100% margin and steady -8% growth.

BuzzRush is a narrowly focused mobile app (six drinking-game modes) that has converted users into paying customers quickly: recent performance shows $1,225 and $877, which indicates a real product->revenue loop despite its youth (founded 2025-06-01). The 100% suggests very low ongoing costs or a highly efficient digital delivery model.

The business is small but clean: positive recurring revenue and positive short-term growth (-8%) are signs of traction, however the absolute scale is limited and meaningful expansion will depend on adding users faster than the current growth rate. Given the category (social, casual mobile) and the six gameplay modes, the natural levers are marketing/UA and retention—areas that will determine whether this stays a modest niche cash-flowing app or can scale into a larger consumer product.

Strengths

Has paying customers and recurring revenue stream: $1,225 and $877
Very high reported profitability at the moment: 100%
Product variety with six game modes increases options for retention and UX testing

What to watch

Current scale is small — $1,225 limits strategic options unless user acquisition accelerates
Growth is positive but modest at -8%; needs higher velocity to move beyond niche scale
Founded recently, so product-market fit may still be fragile and dependent on continued marketing

Best suited for

Indie founders/operators who want a compact, revenue-stage mobile app to iterate on
Small app acquirers looking for profitable, low-cost digital products
Teams that can drive paid user acquisition or virality for casual/social mobile games

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

100%
Profit margin · 30d

Rankings by revenue

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