projects/jak-dobrze-si-znacie
Social Media#1807 BY REVENUE
Jak dobrze się znacie?

Jak dobrze się znacie?

· via revenuecat
$297
Revenue · 30d
$3K
Total lifetime
$4K
Est. ARR
Revenue trend
JUN 19
start
JUN 22
JUN 29
8.8%
JUL 6
4.5%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://apps.apple.com/app/id1502092194
Jak dobrze się znacie?
REVENUE VERIFIED
Top ranked

About Jak dobrze się znacie?

How Well Do You Know Me? Quiz! is a trivia quiz app developed by IDAPP STUDIO JAN LUKAS, designed for couples, friends, and families to test their knowledge of each other. The app allows users to answer questions honestly about themselves and compare their answers with friends or partners to discover their compatibility score. With over 200,000 players worldwide, it supports online, offline, and Bluetooth play modes, making it suitable for various settings such as parties, road trips, or date nights.

The app features over 6,000 questions across ten themed sets, including categories like Coupl…

VibeCrowd AI
Investment companion
AI analysis
A tiny, revenue-stage two-player social quiz pulling $297 in the last 30 days ($56 MRR) with +10% growth — proof of paid users but limited scale.

This product is a focused social game: two players answer questions about friends, family, or partners. The numbers show it has converted users into paying customers at a small scale — $297 recently and $56 in recurring revenue — and is growing month-over-month by +10%, which signals early product-market fit in a niche social use-case. The business risk is primarily scale and visibility. Absolute revenue and MRR are low, so growth must continue or acquisition efficiency must improve to move beyond a hobby/revenue experiment. Critical operating details like monthly visitors, profit margin, country, and founding date are not provided, which makes unit economics and distribution strategy hard to assess in depth.

Strengths

Has real paying customers and recurring revenue ($56), not just downloads.
Positive short-term momentum with +10% month-over-month growth.
Clear, simple product concept in a social niche (two-player quizzes) that can be viral within friend networks.

What to watch

Absolute revenue is small ($297), so scaling distribution or monetization is necessary to become a meaningful business.
Monthly visitors and acquisition channels are unknown, so customer acquisition cost and conversion rates can't be evaluated.
Profitability is unknown; without margin data it's unclear how sustainable current revenue is as scale increases.

Best suited for

Indie founders and makers testing paid social-game mechanics or micro-SaaS monetization.
Early-stage investors or acquirers looking for tiny revenue-generating social experiments.
Product teams wanting a lightweight social engagement feature to license or prototype within larger apps.

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

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