projects/pokeitem
Mobile Apps#1128 BY REVENUE
PokeItem

PokeItem

FR· May 2026· via revenuecat
$8K
Revenue · 30d
$12K
Total lifetime
$98K
Est. ARR
Revenue trend
JUN 29
start
JUL 6
11.1%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://www.pokeitem.fr
PokeItem
REVENUE VERIFIED
Top ranked

About PokeItem

PokéItem is a web application designed for managing and valuing Pokémon TCG (Trading Card Game) collections. Users can scan their cards and track their real-time market value, which includes both individual cards and sealed items. The application provides a digital binder to organize the entire collection, allowing collectors to have all their cards in one place rather than relying on spreadsheets or manual tracking methods.

The functionality of PokéItem is centered around its ability to connect each card to current market prices from various countries, including France, the UK, Italy, German…

VibeCrowd AI
Investment companion
AI analysis
PokeItem is a France-based mobile app that tracks real-time Pokémon card and sealed-item values, generating $8,187 in the last 30 days with $2,479 in recurring revenue and flat growth (0%).

For a very newly founded app (May 2026) to be at revenue-stage and showing $8,187 is a clear early commercial signal—there are paying customers and a measurable recurring base ($2,479). The presence of recurring revenue suggests a subscription or other repeat-payment model that can be scaled if acquisition holds. That said, growth is flat month-over-month (0%), which raises the immediate question of whether early traction is stable or plateauing. Important unit-economics and demand signals (profitability and traffic) are missing, so the key near-term tests are improving user growth and proving positive contribution margins or clear pathways to them.

Strengths

Pays customers and measurable revenue ($8,187) so it’s past pure proof-of-concept
Recurring revenue ($2,479) indicates a monetizable product relationship rather than one-off purchases
Niche, well-defined use case (real-time Pokémon card and sealed-item valuation) which can drive high intent users

What to watch

30‑day growth is flat (0%); user acquisition or retention needs attention to avoid stagnation
Profit margin and monthly visitors are unknown — that gap makes it hard to judge unit economics and scale potential
Very young company (founded May 2026): early traction is encouraging but not yet durable proof of long-term demand

Best suited for

Collectors and resellers who need live market valuations
Small shops and independent dealers that rely on up-to-date pricing
Investors or partners looking to back early, revenue-generating niche marketplace tools

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

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