projects/rift-reality-shifting
Entertainment#2222 BY REVENUE FOR SALE
Rift: Reality Shifting

Rift: Reality Shifting

US· Apr 2026· via revenuecat
$810
Revenue · 30d
$2K
Total lifetime
$10K
Est. ARR
85%
Profit margin
Revenue trend
JUN 19
start
JUN 22
JUN 29
7.8%
JUL 6
3.8%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://apps.apple.com/app/id6761221718
Rift: Reality Shifting
REVENUE VERIFIED
Top ranked
This project is for sale
$8K
Asking price
0.8x
Annual revenue
$810
Revenue · 30d
View listing

About Rift: Reality Shifting

Rift: Reality Shifting is a mobile application designed to assist users in the practice of reality shifting, a concept where individuals attempt to enter alternate realities or dimensions. The app allows users to build detailed scripts for their desired realities, which can include popular universes such as Harry Potter, Marvel, and various anime series, as well as original worlds created by the users themselves. The application is specifically designed for iPhone and is available for free with in-app purchases, providing a user-friendly interface for those looking to explore this unique pract…

VibeCrowd AI
Investment companion
AI analysis
Rift is a tiny, high-margin entertainment product bringing in $810 in the last 30 days with an 85% margin and flat short-term growth.

Rift helps users create scripts and practice techniques for shifting to desired realities and is already revenue-stage: reporting $810 over the last 30 days with $513 in recurring revenue and 0% growth. An 85% margin implies the cost base is very low — consistent with a digital, content-or-tool business — but the absolute revenue is small.

The company was founded on 2026-04-15 and is listed for sale, which together suggest either an early exit or a pivot. Zero recent growth means any buyer or builder will need to win on acquisition or retention; because the product is niche, scaling will likely require community or channel-driven distribution. Key diligence items should be retention, acquisition cost, and the reason for sale.

Strengths

High reported profitability: 85% margin
Has paying users and recurring revenue: $513 MRR and $810 in the last 30 days
Clear, focused niche in entertainment — a defined audience around reality-shifting practices

What to watch

Very small revenue base: $810 monthly
No recent top-line momentum: 0%
Listed for sale — understand founder motivation and transferability of users
Founded recently (2026-04-15) — product-market fit and long-term retention are unproven

Best suited for

Buyers looking for a small, high-margin digital entertainment asset
Operators experienced with niche communities and content-driven monetization
Indie builders who can run a lean subscription product and jumpstart growth

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

85%
Profit margin · 30d

Rankings by revenue

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