projects/streamtrackr
SaaS#1782 BY REVENUE
StreamTrackr

StreamTrackr

FR· Aug 2025· via stripe
$647
Revenue · 30d
$3K
Total lifetime
$8K
Est. ARR
Revenue trend
JUN 19
start
JUN 22
JUN 29
unchanged
JUL 6
11.7%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://streamtrackr.com
StreamTrackr
REVENUE VERIFIED
Top ranked

About StreamTrackr

StreamTrackr is a SaaS product designed to create personalized achievements trackers for streamers. It is compatible with popular gaming platforms such as Steam, PlayStation, Xbox, and RetroAchievements. The tool allows users to track their gaming progress live on stream, providing features like customizable themes, persistent links, and real-time notifications of achievements. StreamTrackr integrates seamlessly with OBS and offers various layouts and animations to enhance the visual presentation of achievements during live streams.

The platform is aimed at gamers and streamers looking to eng…

VibeCrowd AI
Investment companion
AI analysis
StreamTrackr is an early revenue-stage SaaS for cross-console achievement tracking bringing in $647 last month (MRR $298) but traffic of 9,139 and a recent decline of -30% point to monetization or retention stress.

Founded recently and already revenue-stage, StreamTrackr shows clear demand: thousands of monthly visitors and some paying users producing $647 last 30 days and $298 in recurring revenue. The product’s niche — customizable tracking of gaming achievements across consoles — gives a focused value proposition for gamers and community platforms.

The sharp 30% decline in the last 30 days is the clearest red flag. With 9,139 visitors but modest top-line revenue, the business appears to be converting traffic at a low rate or extracting a low ARPU from users. That pattern suggests priorities for the team: tighten funnel conversion, test pricing or premium features, and arrest churn. For investors, the data shows early traction and audience reach but also early fragility in growth and monetization.

Strengths

Has paying customers and generates recurring revenue (MRR $298)
Niche, productized offering for cross-console achievement tracking—clear use-case
Healthy top-of-funnel traffic (9,139) to build on

What to watch

Recent 30-day performance is down (-30%) — investigate causes (conversion, churn, seasonality)
Revenue vs. traffic gap implies weak conversion or low ARPU despite visitor volume
Profit margin is unknown, so unit economics and runway visibility are limited

Best suited for

Gaming communities or fan sites looking to centralize achievements across consoles
Indie studios or community managers who want a customizable achievement layer
Small esports teams or streamers that surface trophies and progression to audiences

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

9.1K
Visitors · 30d
$0.07
Revenue / visitor

Rankings by revenue

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