projects/chessigma
Games#1071 BY REVENUE
Chessigma

Chessigma

BE· Mar 2025· via stripe
$9K
Revenue · 30d
$14K
Total lifetime
$106K
Est. ARR
Revenue trend
JUN 19
start
JUN 22
JUN 29
21.9%
JUL 6
19.4%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://www.chessigma.com
Chessigma
REVENUE VERIFIED
Top ranked

About Chessigma

Chessigma is a free chess analysis tool that enables users to generate detailed reports and insights from their games played on Chess.com, Lichess, or in PGN format without the need for signup. The platform utilizes the Stockfish 17 engine to provide comprehensive game analysis, including move grading from 'Brilliant' to 'Blunder', overall accuracy scores, and identification of openings played. Users can analyze their games in seconds by simply entering their username or uploading PGN files, allowing for unlimited reviews without any daily limits or paywalls.

The analysis report includes feat…

VibeCrowd AI
Investment companion
AI analysis
A high-traffic, fast-growing free alternative to Chess.com with over a million users, pulling in $8,804 in the last 30 days and $3,674 in MRR — strong engagement but clearly early on monetization.

Chessigma is a games-focused, revenue-stage startup founded in 2025 that has rapidly found scale: it reports 439,012 monthly visitors and a recent 30-day growth rate of +90%. Those numbers plus a >1M user base show product-market fit on engagement and distribution. At the same time, current revenue levels ($8,804 last 30 days, $3,674 MRR) imply monetization per active visitor is low, so the business thesis depends on improving ARPU (ads, subscriptions, microtransactions) or converting more of the large audience into paying customers.

For builders, the central lever is clear: turn the demonstrated audience and momentum into predictable revenue streams without harming growth. For someone evaluating it as an opportunity, the positives are scale and acceleration; the risk is execution on monetization and the short company age (founded 2025) which suggests product economics are still being proven.

Strengths

Large, engaged audience — reported over a million users and 439,012 monthly visitors
Rapid recent momentum with +90% 30-day growth
Real, recurring revenue in place ($8,804 last 30 days; $3,674 MRR) showing initial monetization

What to watch

Current revenue versus traffic suggests low monetization per visitor — improving ARPU is the key operational challenge
Very young company (founded in 2025) so unit economics and retention cohorts may still be immature
Competes directly with established players in the chess space — differentiation and user retention will matter

Best suited for

Investors focused on audience-first consumer games with rapid top-line user growth
Operators/teams experienced in monetizing large free-to-play communities (ads, subscriptions, microtransactions)
Advertisers and brands seeking a sizable chess-focused audience

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

439.0K
Visitors · 30d
$0.02
Revenue / visitor

Rankings by revenue

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