projects/imposter-ai
Games#546 BY REVENUE FOR SALE
imposter․ai

imposter․ai

· Dec 2025· via revenuecat
$36K
Revenue · 30d
$58K
Total lifetime
$433K
Est. ARR
40%
Profit margin
Revenue trend
JUN 29
start
JUL 6
10.3%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://apps.apple.com/app/id6754861642
imposter․ai
REVENUE VERIFIED
Top ranked
This project is for sale
$300K
Asking price
0.7x
Annual revenue
$36K
Revenue · 30d
View listing

About imposter․ai

Imposter AI is a social deduction party game app designed for iPhone and iPad users. The game revolves around bluffing and guessing, where players must identify an 'Imposter' among them. Each game accommodates 3 to 12 players who take turns passing a phone around. One player, the Imposter, is unaware of the secret word that the other players know. The objective is for the players to provide one-word clues while the Imposter tries to blend in and deceive them. The game is easy to learn, making it accessible for players of all ages, and promotes engaging interactions among friends and family dur…

VibeCrowd AI
Investment companion
AI analysis
A revenue-stage social deduction game pulling $36,064 in the last 30 days with a healthy 40% margin and $11,634 in recurring revenue, now listed for sale.

Financially, imposter.ai shows clear early traction: $36,064 in the last 30 days with $11,634 in recurring revenue and a 40% margin, but growth is flat over the most recent 30-day window (0%). That combination points to a profitable product that currently isn’t scaling month-over-month.

On product and market, it’s a social deduction game with Party Mode and online multiplayer — features that can drive virality and retention if the matchmaking and social hooks are strong. Being listed for sale is a meaningful signal: it could be a chance for an acquirer to buy a profitable, live title, but it also raises the question of why the founders are exiting when growth is flat.

Strengths

Clear revenue traction with $36,064 in the last 30 days
Positive recurring base at $11,634, which supports predictable cash flow
Healthy profitability with a 40% profit margin
Product category (social deduction, Party Mode, multiplayer) suggests social engagement potential

What to watch

Zero 30-day growth (0%) — needs a plan to restart user acquisition or retention lifts
Listed for sale — investigate motives and operational dependencies before proceeding
MRR relative to monthly revenue suggests a mix of recurring and one-off purchases; clarify stability of recurring revenue streams
Multiplayer games can have hidden technical or moderation costs as they scale

Best suited for

Small acquirers or indie publishers looking for a cash-flowing multiplayer title to optimize
Buyers who can invest in user acquisition to convert flat growth into scale
Teams experienced in social and multiplayer engagement who can amplify retention and virality

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

40%
Profit margin · 30d

Rankings by revenue

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