projects/ship-or-die
Games#477 BY REVENUE
Ship or Die

Ship or Die

SG· May 2026· via stripe
$20K
Revenue · 30d
$75K
GMV lifetime
$236K
Est. ARR
95%
Profit margin
Revenue trend
JUN 19
start
JUN 22
JUN 29
unchanged
JUL 6
71.4%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
http://ship-or-die.com
Ship or Die
REVENUE VERIFIED
Top ranked

About Ship or Die

Ship or Die is a platform designed for entrepreneurs looking to launch a startup within 30 days. It offers a structured environment where participants, referred to as 'pirates,' are held accountable for shipping their apps on time. The community emphasizes collaboration and support through daily check-ins and voice channels, fostering a culture of productivity among its members. Users are encouraged to make small bets by developing minimal features that can be validated quickly, rather than getting stuck in the planning phase.

The service operates on a gamified model, where missing a deadline…

VibeCrowd AI
Investment companion
AI analysis
Ship or Die is a revenue-stage games project pulling in $19,629 in the last month with an unusually high 95% margin but showing flat growth (-65%).

The numbers show real commercial traction: a healthy top-line in the last 30 days and a very high profit margin, which suggests the product is low-cost to deliver or priced to capture strong margins. The concept — a time-boxed “launch your startup in a month or face removal” game — likely drives urgency and one-off conversions, which can explain the strong margin performance. That said, growth is quiescent (-65%), and the business is very young (founded 2026-05-07). The available data does not show whether revenue is recurring or event-driven; if sales are primarily one-offs tied to discrete play cycles, sustaining or scaling revenue will depend on repeat mechanics, user acquisition, or expanding formats. Flat short-term growth combined with an unknown recurring profile and unknown visitor figures are the main operational questions to resolve next.

Strengths

Clear revenue-stage validation: generated $19,629 in the last 30 days
Extremely high reported efficiency with a 95% profit margin
Distinctive, attention-grabbing product hook that can convert through urgency

What to watch

No short-term growth over the last 30 days (-65%) — needs marketing or retention levers
Recurring revenue profile is unknown and could be largely one-off/event-driven
Very recent founding date means limited operating history to judge durability

Best suited for

Players and communities that enjoy time-boxed, challenge-driven games
Event organizers or hackathon hosts looking for a gamified startup sprint
Indie game publishers or digital-first sellers seeking high-margin, low-support products

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

95%
Profit margin · 30d

Rankings by revenue

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