projects/prizemap-tcg-puzzles
Games#2464 BY REVENUE
PrizeMap: TCG Puzzles

PrizeMap: TCG Puzzles

US· Dec 2025· via revenuecat
$208
Revenue · 30d
$1K
Total lifetime
$2K
Est. ARR
80%
Profit margin
Revenue trend
JUN 19
start
JUN 22
JUN 29
11.8%
JUL 6
39.5%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://prizemap.app
PrizeMap: TCG Puzzles
REVENUE VERIFIED
Top ranked

About PrizeMap: TCG Puzzles

PrizeMap offers a platform for solving daily one-turn Pokémon Trading Card Game (TCG) puzzles. Users can tackle authentic game states that are designed to be winnable in a single turn. The app features a global leaderboard where players can compete for first-solves and fastest clears, with new puzzles added regularly to cater to all skill levels. Additionally, users have the option to create and share their own puzzles with the community, fostering engagement and competition among players.

The app is free to access and is available on both iOS and Android. It emphasizes community involvement,…

VibeCrowd AI
Investment companion
AI analysis
An early revenue-stage Pokémon TCG training product bringing in $208 last 30 days with +34% month-on-month growth and a healthy 80% margin.

PrizeMap is a focused skill-building product for Pokémon TCG players, founded in late 2025 and operating from the US as a revenue-stage game. It converts interest (about 5,011 monthly visitors) into paying users at a level that produces $208 in the last 30 days and a recurring base of $134. The business shows promising top-line momentum with +34% growth and strong profitability at 80%, which suggests low variable costs and a lean delivery model.

For a founder, those numbers point to a clear levers-first play: grow traffic-to-pay conversion and expand ARPU or subscription depth to scale MRR from its current base. For a potential backer, the product demonstrates real demand and unit economics that can work, but the absolute revenue scale is small today — the path to meaningful scale will depend on consistent user acquisition and retention improvements rather than product-market validation alone.

Strengths

Niche, well-defined product: targeted at Pokémon TCG players seeking tactical practice.
Observable traction: 5,011 monthly visitors and +34% recent growth indicate demand.
Lean economics: 80% margin suggests low incremental cost to serve additional users.

What to watch

Absolute revenue is small: $208 and $134 mean business outcomes are sensitive to a few subscribers.
Monetization and conversion efficiency from 5,011 visitors to paying users will need to improve to scale.
Market concentration risk: product focus on a single card game narrows addressable audience unless expanded or deepened.

Best suited for

Competitive or aspiring Pokémon TCG players who want focused, scenario-based practice
Small creators, coaches, or clubs who need puzzle content to prep players or build lessons
Subscription-oriented indie game entrepreneurs looking for a lean, high-margin content model to iterate on

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

80%
Profit margin · 30d
5.0K
Visitors · 30d
$0.04
Revenue / visitor

Rankings by revenue

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