projects/werewolf-undercover
Games#1277 BY REVENUE FOR SALE
Werewolf : Undercover

Werewolf : Undercover

FR· Sep 2025· via revenuecat
$4K
Revenue · 30d
$9K
Total lifetime
$52K
Est. ARR
85%
Profit margin
Revenue trend
JUN 19
start
JUN 22
JUN 29
16.4%
JUL 6
21.0%
JUL 13
unchanged
JUL 20
next
no change recorded across the last 2 snapshots · figure may be stale at the source
https://apps.apple.com/app/id6740009341
Werewolf : Undercover
REVENUE VERIFIED
Top ranked
This project is for sale
$115K
Asking price
2.2x
Annual revenue
$4K
Revenue · 30d
View listing

About Werewolf : Undercover

Werewolf – Mafia Impostor Game is a party game app designed for iPhone and iPad users, created by Gregoire Lemoulant. The app allows players to immerse themselves in the classic game of Werewolf, where participants take on roles such as villagers, werewolves, or special characters. It supports multiplayer gameplay for 5 to 18 players, enabling friends to gather around and engage in bluffing and strategic gameplay. The app features immersive narration and animations to enhance the gaming experience, along with simple and intuitive rules that make it accessible to players aged 9 and above.

The…

VibeCrowd AI
Investment companion
AI analysis
Lean, profitable audio-narration app for Werewolf generating $4,295 in the last 30 days with $4,245 MRR and an 85% margin, but showing 0% growth and currently listed for sale.

This is a small, revenue-stage game app with clear product-market fit for a narrow use case: adding audio narration to Werewolf sessions. The near-parity between monthly revenue and MRR suggests most income is recurring, and the high margin indicates low operating costs relative to revenue — a tidy cash-generating niche.

Risk and upside both hinge on scale. 0% growth signals a flat short-term trajectory, so upside requires improved acquisition or broader use cases. The listing for sale changes the story: for a buyer, you get a profitable, low-overhead product; for the founder the exit could be driven by lack of growth, personal reasons, or an attractive offer — all worth clarifying before moving forward.

Strengths

Recurring backbone: MRR of $4,245 nearly matches last-30-day revenue of $4,295, implying stable subscription income
Very healthy margin (85%), signaling low operational spend relative to revenue
Focused, easy-to-explain product for a specific, engaged game (Werewolf) which helps conversion and retention

What to watch

No short-term growth (0%) — you’ll need a plan to expand users or use cases to scale value
Very niche market: upside may be limited without product expansion or broader party-game integrations
Listed for sale — confirm seller motivation, churn, and the runway or dependencies that drove that decision
Because scale is the main lever, validate acquisition channels, retention cohorts, and platform distribution before pricing a deal

Best suited for

Casual Werewolf players and party-hosts who want hands-off, narrated sessions
Small acquirers seeking profitable, low-maintenance gaming apps
Event organizers or streamers who add structured narration to live social games

A judgment from project data — not a user review.

Generated by VibeCrowd AI from on-platform data·not financial advice·Jul 2026

Traffic & economics

85%
Profit margin · 30d

Rankings by revenue

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